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Design my Clan/Guilds/Families module
06-03-2010, 04:20 AM
Post: #1
Design my Clan/Guilds/Families module
So far in my self-brainstorming I have thought of the following features:

Administration
  • Name your system, call it whatever you want (Families, Clans, Group, Team etc.)
  • Control every group aspect from vault to level
  • Change the group domain/link and design
  • Hold administrated group wars
  • Create tasks for the group to complete

Group Leader
  • Set permissions for each member on what they can/cant do, create ranks with predefined permissions.
  • Declare a group war
  • Charge exp and money taxes based on percent from each member
  • control the money and items the group holds
  • Purchase upgrades that boost the stats of the group


And after all that I'm lost.
Add what YOU want.

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06-03-2010, 07:10 AM (This post was last modified: 06-03-2010 07:13 AM by meloen.)
Post: #2
RE: Design my Clan/Guilds/Families module
Some ideas:

-> General page that lists all the groups and shows who's befriended/at war with who
-> Ability to allow two groups/familys/clans to become befriended (should be expensive) and exchange members, money, ...
-> Profilepages for each group (with members, ranks, etc on it)
-> Different ranks (nameable) with the ability to assign access to certain parts to a rank
-> Changable requirements to start the group/family/clan (money/rank/..)
-> As addition to the upgrades that boost the stats of the group: a managementpanel where you can edit them and set how many can be active at the same time (for example: you could set that a group can only have 1 (or 2) boost active and that the most effective one can only be owned by one group (or two, or three, or whatever you set)
-> Ability to recruit new players. Should be a thing you can give your members access to (recruiting), players with this access can change the joinrequirement (money/rank) and invite players and manage invites. Also an overviewpage that lists all groups that are recruiting.
-> Leavesystem (changable costs to leave the group)
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06-03-2010, 07:23 AM
Post: #3
RE: Design my Clan/Guilds/Families module
Guild upgrades - the guild leader can buy guild upgrades with donated/taxed guild money.

Upgrades like, a guild description, guild logo, coloured guild name, more guild member slots, larger inventory, etc.

Just an idea I've always wanted to put into my own game. I don't know how easy it would be to add to a generic guild module though. Maybe you can design the guild module so it's its own little system, and players can easily add their own guild module extensions.
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06-04-2010, 11:15 AM
Post: #4
RE: Design my Clan/Guilds/Families module
(06-03-2010 07:23 AM)Zeggy Wrote:  Guild upgrades - the guild leader can buy guild upgrades with donated/taxed guild money.

Upgrades like, a guild description, guild logo, coloured guild name, more guild member slots, larger inventory, etc.

Just an idea I've always wanted to put into my own game. I don't know how easy it would be to add to a generic guild module though. Maybe you can design the guild module so it's its own little system, and players can easily add their own guild module extensions.

It's going to require a large config file lol. I plan on making the admin able to name every aspect of the system, even mysql tables.

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06-04-2010, 07:03 PM
Post: #5
RE: Design my Clan/Guilds/Families module
*Meloen waits impatient for downloadlink* Tongue
Thanks so much for making this, really looking forward to it Smile
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06-14-2010, 10:55 PM
Post: #6
RE: Design my Clan/Guilds/Families module
Any progress yet? Smile
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09-06-2010, 02:00 PM
Post: #7
RE: Design my Clan/Guilds/Families module
im interested too
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