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Design my Clan/Guilds/Families module
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06-03-2010, 04:20 AM
Post: #1
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Design my Clan/Guilds/Families module
So far in my self-brainstorming I have thought of the following features:
Administration
Group Leader
And after all that I'm lost. Add what YOU want. I support Sun of Loki- ezRPG templates |
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06-03-2010, 07:10 AM
(This post was last modified: 06-03-2010 07:13 AM by meloen.)
Post: #2
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RE: Design my Clan/Guilds/Families module
Some ideas:
-> General page that lists all the groups and shows who's befriended/at war with who -> Ability to allow two groups/familys/clans to become befriended (should be expensive) and exchange members, money, ... -> Profilepages for each group (with members, ranks, etc on it) -> Different ranks (nameable) with the ability to assign access to certain parts to a rank -> Changable requirements to start the group/family/clan (money/rank/..) -> As addition to the upgrades that boost the stats of the group: a managementpanel where you can edit them and set how many can be active at the same time (for example: you could set that a group can only have 1 (or 2) boost active and that the most effective one can only be owned by one group (or two, or three, or whatever you set) -> Ability to recruit new players. Should be a thing you can give your members access to (recruiting), players with this access can change the joinrequirement (money/rank) and invite players and manage invites. Also an overviewpage that lists all groups that are recruiting. -> Leavesystem (changable costs to leave the group) |
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06-03-2010, 07:23 AM
Post: #3
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RE: Design my Clan/Guilds/Families module
Guild upgrades - the guild leader can buy guild upgrades with donated/taxed guild money.
Upgrades like, a guild description, guild logo, coloured guild name, more guild member slots, larger inventory, etc. Just an idea I've always wanted to put into my own game. I don't know how easy it would be to add to a generic guild module though. Maybe you can design the guild module so it's its own little system, and players can easily add their own guild module extensions. |
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06-04-2010, 11:15 AM
Post: #4
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RE: Design my Clan/Guilds/Families module
(06-03-2010 07:23 AM)Zeggy Wrote: Guild upgrades - the guild leader can buy guild upgrades with donated/taxed guild money. It's going to require a large config file lol. I plan on making the admin able to name every aspect of the system, even mysql tables. I support Sun of Loki- ezRPG templates |
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06-04-2010, 07:03 PM
Post: #5
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RE: Design my Clan/Guilds/Families module
*Meloen waits impatient for downloadlink*
![]() Thanks so much for making this, really looking forward to it
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06-14-2010, 10:55 PM
Post: #6
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RE: Design my Clan/Guilds/Families module
Any progress yet?
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09-06-2010, 02:00 PM
Post: #7
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RE: Design my Clan/Guilds/Families module
im interested too
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